5/17/2023 0 Comments X3 reunion switch shipsIxm for updated textures for Hyperion, Centaur and PantherĭeadAir for polishing some technical parts and great modding insights. SirFrancisDrake for permission to use his X3 ported models and BrummBear for porting and helping with implementation of them and for help with assets in general. RoverTX for improvements to some ships and kind permission to use them. Mewosmith, h2odragon, Mysterial, Deadair, Brummbear, LeLeon, iforgotmysocks, SirNukes, MacBain, Unitrader, Mirek and everyone else form Discord modding community for help and inspiration.Ĭhirumiru ShiRoz for letting me use some of his Stellaris mod sounds check it out if you play stellaris. In case you want to support me - here is Patreon linkĮgosoft - for awesome game and quite modding-friendly devs.ĪngEviL for creating Shield and Weapon Overhaul mod that inspired me VRO ship speeds were balanced assuming you ARE using this mod, but you may play without it if you feel too bad for disabling highways, it is not mandatory. NoSuperHighways - makes game to feel bigger, closer to X3 and gives the opportunity to balance S,M and L,XL ships properly as highways are messing with that. While FE modpack can still be useful if you want more active and aggressive factions be warned of possible FPS impact and balance changes (mostly if combined with other ship packs, like XRshippack etc.) X3: Reunion Steam charts, data, update history. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Vanilla improvements in 4.0 were quite substantial to allow the game to work fine on its own without additional mods. The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. Since version 3.0 of the VRO mod, Faction Enhancer mod is no longer required. Remember to rely more on support of your other ships in combat, pulling attention and distracting your target is important part of a combat in VRO. VRO makes game a bit more difficult (at least for new players in the series), there may be no “best ship” in the game as I strive for balance, early game may be more dangerous while you are flying starting ship, so avoid direct combat if you are not certain you can win. You can discuss or leave your feedback on Egosoft forums for the mod. ship/weapon prices/material cost as they connect directly to the combat balance. Turret targeting logic, VRO changes just the "projectile" parameters.Įconomy, though some minor changes may be done to e.g. New and updated weapons, ships, general combat overhaul and "feel" of combat mechanics is the focus of the VRO.ĪI behavior, including combat, faction AI, docking, subordinates behavior and others The main drive for me to create VRO was the huge potential in X4, where player can have a real impact on the universe, but combat felt a bit lacking to my taste. This is done by changing the parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even few ships. It adds some 74 new(and old - includes old X2 and X3:Reunion ships), and rebalances a lot. VRO is a major overhaul to the way the combat is implemented to make it more varied, enjoyable, less player-centric and less arcady (to my taste at least).
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